Power

Rig to EGP

Click to add Rubberhose control and other properties to the Essential Graphics panel based on what you have selected.

With no layers selected
  • All Rubberhose controls within the comp will be added to EGP

  • This includes:

    • Controller positions and rotations

Selected layers
  • Selection is a hose layer

  • Selection is any other layer (including Rubberhose controllers)

    • The layer position and rotation will be added to EGP

Selected properties
  • Each property will be added to EGP (as long as they are supported by EGP)

This works the same as dragging properties into EGP but quicker.

Rig to EGP

Click to add Rubberhose control and other properties to the Essential Graphics panel based on what you have selected.

With no layers selected
  • All Rubberhose controls within the comp will be added to EGP

  • This includes:

    • Controller positions and rotations

Selected layers
  • Selection is a hose layer

  • Selection is any other layer (including Rubberhose controllers)

    • The layer position and rotation will be added to EGP

Selected properties
  • Each property will be added to EGP (as long as they are supported by EGP)

This works the same as dragging properties into EGP but quicker.

Rig to EGP

Click to add Rubberhose control and other properties to the Essential Graphics panel based on what you have selected.

With no layers selected
  • All Rubberhose controls within the comp will be added to EGP

  • This includes:

    • Controller positions and rotations

Selected layers
  • Selection is a hose layer

  • Selection is any other layer (including Rubberhose controllers)

    • The layer position and rotation will be added to EGP

Selected properties
  • Each property will be added to EGP (as long as they are supported by EGP)

This works the same as dragging properties into EGP but quicker.

EGP to Rig

  1. Add a precomp with Essential Properties to the current comp

  2. Click

  3. All controllers and position properties will be recreated in this main comp using the original art

These new controllers will be parented to the precomp layer and drive the controllers inside of the precomp. Transform the precomp layer as needed and the controllers will be transformed as well. Being parented to the precomp means the controller positions will still sync up so what you see is what you get.

EGP to Rig

  1. Add a precomp with Essential Properties to the current comp

  2. Click

  3. All controllers and position properties will be recreated in this main comp using the original art

These new controllers will be parented to the precomp layer and drive the controllers inside of the precomp. Transform the precomp layer as needed and the controllers will be transformed as well. Being parented to the precomp means the controller positions will still sync up so what you see is what you get.

EGP to Rig

  1. Add a precomp with Essential Properties to the current comp

  2. Click

  3. All controllers and position properties will be recreated in this main comp using the original art

These new controllers will be parented to the precomp layer and drive the controllers inside of the precomp. Transform the precomp layer as needed and the controllers will be transformed as well. Being parented to the precomp means the controller positions will still sync up so what you see is what you get.

All position properties you say?

Yes. You read that correctly. This feature is not Rubberhose specific. Any position properties that are on the precomp as Essential Properties will be recreated in the main comp.This includes Duik, Limber and any other type of controllers you have in your precomp. If it is a position property in EGP, it will get rebuilt.

All position properties you say?

Yes. You read that correctly. This feature is not Rubberhose specific. Any position properties that are on the precomp as Essential Properties will be recreated in the main comp.This includes Duik, Limber and any other type of controllers you have in your precomp. If it is a position property in EGP, it will get rebuilt.

All position properties you say?

Yes. You read that correctly. This feature is not Rubberhose specific. Any position properties that are on the precomp as Essential Properties will be recreated in the main comp.This includes Duik, Limber and any other type of controllers you have in your precomp. If it is a position property in EGP, it will get rebuilt.

Duplicate an EGP precomp

The Duplicate button has a secondary function to help with with EGP rigs.

  1. Select the EGP precomp

  2. Click Duplicate

  3. A popup will allow you to rename the duplicate

  4. The precomp and any child layers will be duplicated

Duplicate an EGP precomp

The Duplicate button has a secondary function to help with with EGP rigs.

  1. Select the EGP precomp

  2. Click Duplicate

  3. A popup will allow you to rename the duplicate

  4. The precomp and any child layers will be duplicated

Duplicate an EGP precomp

The Duplicate button has a secondary function to help with with EGP rigs.

  1. Select the EGP precomp

  2. Click Duplicate

  3. A popup will allow you to rename the duplicate

  4. The precomp and any child layers will be duplicated

Can I remove controllers?

Yes. If you end up with a bunch of extra controller in the main comp (like Start controllers that are parented to the body) that you will never animate, simply delete the controller.You will get an expression error. Disable or delete that expression and the controller value within the precomp will revert to its previous location

Can I remove controllers?

Yes. If you end up with a bunch of extra controller in the main comp (like Start controllers that are parented to the body) that you will never animate, simply delete the controller.You will get an expression error. Disable or delete that expression and the controller value within the precomp will revert to its previous location

Can I remove controllers?

Yes. If you end up with a bunch of extra controller in the main comp (like Start controllers that are parented to the body) that you will never animate, simply delete the controller.You will get an expression error. Disable or delete that expression and the controller value within the precomp will revert to its previous location

Essential Property rigging

We encourage you to make friends with the EGP panel. It will make your work-life better. With EGP (and some intentional controls) you can create and reuse a single rig multiple times for different characters.

Essential Property rigging

We encourage you to make friends with the EGP panel. It will make your work-life better. With EGP (and some intentional controls) you can create and reuse a single rig multiple times for different characters.

Essential Property rigging

We encourage you to make friends with the EGP panel. It will make your work-life better. With EGP (and some intentional controls) you can create and reuse a single rig multiple times for different characters.

Bake hoses

Rubberhose draws paths with math, and a comp can slow down with a lot of hoses to calculate. Once your animation is mostly locked (this process is easily undone using Unbake), click to convert all expressions to keyframes on each frame.

All live paths expressions will be disabled and editing the positions of the controllers will not adjust any hoses.

It is still possible to edit the style of a hose and any additional layers that are controlled by the hose path.

Bake hoses

Rubberhose draws paths with math, and a comp can slow down with a lot of hoses to calculate. Once your animation is mostly locked (this process is easily undone using Unbake), click to convert all expressions to keyframes on each frame.

All live paths expressions will be disabled and editing the positions of the controllers will not adjust any hoses.

It is still possible to edit the style of a hose and any additional layers that are controlled by the hose path.

Bake hoses

Rubberhose draws paths with math, and a comp can slow down with a lot of hoses to calculate. Once your animation is mostly locked (this process is easily undone using Unbake), click to convert all expressions to keyframes on each frame.

All live paths expressions will be disabled and editing the positions of the controllers will not adjust any hoses.

It is still possible to edit the style of a hose and any additional layers that are controlled by the hose path.

Unbake hoses

Where Bake converts live expressions to keyframes, Unbake deletes all of the path keyframes and reverts the hose into its live state.

This process may take a while depending on how long your comp is. This is because of how Ae removes keyframes one-by-one. Just be patient.

Unbake hoses

Where Bake converts live expressions to keyframes, Unbake deletes all of the path keyframes and reverts the hose into its live state.

This process may take a while depending on how long your comp is. This is because of how Ae removes keyframes one-by-one. Just be patient.

Unbake hoses

Where Bake converts live expressions to keyframes, Unbake deletes all of the path keyframes and reverts the hose into its live state.

This process may take a while depending on how long your comp is. This is because of how Ae removes keyframes one-by-one. Just be patient.

Design and animation and alchemy.

Stare into the void.

2024 Battle Axe inc.

Design and animation and alchemy.

Stare into the void.

2024 Battle Axe inc.

Design and animation and alchemy.

Stare into the void.

2024 Battle Axe inc.